Strange lighting issue

Hi,

So I’ve spotted a strange lighting issue inside of holes of my table. Doesn’t matter which lighting quality i choose by rebuilding. Same problem. May be it’s the sun that’s causing it.

Any ideas how to fix it?

Cheers

Make certain that the lightmap UVs are not overlapping and that they are not too small. You need enough texel padding to not bleed from nearby shells.

Also, if you have no faces blocking the light on the other side then you will get lighting through your backfaces.

Aaaaaand, is your mesh using two sided materials? I’ve found problems with light mapping these.

I don’t have two sided materials on that mesh.
I do have blocking faces.
It has to be UVs size, didn’t know that can cause such issues.
Will check it out.

Thanks a lot!

No worries, if you need to you can send it over and I can take a peek.