Here’s a picture of what I have going on:
This is just shape_cube from the starter content. I just made a new project ( works fine there ) and migrated the starter content into my project with the problem.
Plonk the cube in a default new level, and when I make the skylight dynamic I see these blobs on the mesh!
This is Mr Cube in the mesh / asset editor:
The point is, the blobs are appearing on A LOT of my meshes, it’s really not ok :-/
It’s not the material, it’s not the lightmap, it’s not the cubemap yada yada yada, because (A) I didn’t change any of that and (B) I have checked stuff like that while trying to find the problem.
My feeling is that this problem is related to the following actions:
I fiddled with the engine scalability settings in the editor, put the engine on medium.
The engine then decides, hey I’ll compile 20,000 shaders
I thought, no thanks, and just closed the editor
Now I think I should have let it compile those shaders and then set it back to epic. Too late now. I’m assuming some shaders, or something, somewhere in the bowels of the engine is not right.
I removed the DDC ( derived data cache ), and yes, everything has re-compiled. Just as if I’d only just downloaded all my assets. But I STILL have this brown blob problem!
Has anyone seen this? Does anyone know what it is? How to fix it? Etc?!