Stopping Traces

Ive recently created a multiline tracer gun, however was wondering how to stop the tracer when it hits an object- the problem at the moment is when it hits an object, causing it to destroy the actor, it passes straight through hitting any further actors behind it. For an fps you can see why this may be an issue.
Any comments welcome
Thanks all.

multi trace is a single function, you cant stop it. you need to get array of hit actors, and apply damage to only first one. or maybe you need single trace for this gun?

I don´t really understand the Purpose of your BP. Anyway for and foreach loops have a variant with break so you can abort looping at any point. Also get rid of the Sequence + Gate Combo it does nothing :stuck_out_tongue_winking_eye: