Stop seams from in walls?

In major games the walls in rooms blend seamlessly. I’ve seen many people say they put trim in between the seams to hide it but I have seen many games where that is not true. I am using 3*1 walls and connecting them to make a hallway, Yet, there are black seams between the walls. The textures are repeating, so there should be no seams and repeats perfectly. I have even had them all as one solid color and there will still be seams. Do I have to make the hallway in blender and import it? I’ve been avoiding this since I feel there would be light map issues.

Static lighting, by any chance?

possibly. If so, how would I fix this? There is a point light next to it if that is what you mean by static lighting.

What I mean is, your directional light ( and point light ), are they static, stationary or movable?

If they are not movable, easiest solution is to make them so :slight_smile:

Okay. Thank you so much!

Issue. The bubble from the attenuation radius does not allow then player to leave the radius and creates an invisible wall.