Stop On Overlap equivalent in C++? (IAMoveTo)

I looking for Stop On Overlap equivalent in C++.

That is this option:

0

I can not find it in the FAIMoveRequest structure members.

Thank you so much!!

Aparently this is the solution:

const EAIOptionFlag::Type StopOnOverlap = EAIOptionFlag::Type::Disable;
MoveRequest.SetReachTestIncludesAgentRadius(FAISystem::PickAIOption(StopOnOverlap, MoveRequest.IsReachTestIncludingAgentRadius()));

Source:

i must to check it


UPDATE:


it seems to work fine

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