got it; I know what you mean, it works;
And then I want to use mouse chick an UMG to show a related mesgďź I created the umg and attach to the sphere . IN pawn , I use the TracePanoramicWidget funtion to detect the widget ,but it dectect nothing .
Your code uses the Pawn Control Rotation to detect if youâre looking at the attached UMG widget. This means that the WorldDir parameters reflect the 3D viewing direction of your Player Pawn actor. But since youâre using the mouse click event, I suppose you want to use mouse pointer to select the widget? In this case you must calculate the WorldDir from the mouse pointer, not the Pawn Actor orientation. In this case you could use something like the ConvertMouseLocationToWorldSpace node.
You can install/update it from the Epic Games Launcher. The update is available for UE4.27, UE5.0, UE5.1.
Changelog
Fixed the placement of UMG Widgets on Panoramic Stages using 360 videos starting to decode with a delay due to buffering.
Fixed the Navigation Lookup Texture feature in UE5 Shipping builds. Lookup texture data are now retrieved asynchronously from the GPU, working around the current limitations of the IoDispatcher loading system (used by default in UE5 Shipping builds).
Hello everyone! The update of Stereo Panoramic Player for UE5.2 has been submitted to Epic for review on May 20th, it will be available as soon as Epic will approve it. Weâll post an updated when the new version will be available.
Hello! A short post to inform that weâre already working to the version for UE5.3 of Stereo Panoramic Player. Likely next week weâll submit it to Epic, then weâll have to wait for Epic to review it.
Version 1.2.4 of Stereo Panoramic Player for UE5.3 is now available. It fixes the rendering of some videos in UE5.3, that can result in a white output.
I have a little question. Can we integrate static mesh/actor/metahuman inside the 360 3d video ? I want to do a animated presentation of a place using a meta human and stereo video.
Hello! Yes, integration of 3D assets while playing a 360 video is possible. You can read more about it in the documentation: How to render 3D objects inside the Panoramic Sphere. If you need to render complex assets (like characters) inside the panoramic sphere, I strongly recommend to use the Opaque rendering mode, read more about it at Blend Mode.
Hi, we tried the demo on a quest 2, but the resolution seems very low. Is it possible to use 4096k stereo videos and have it run standalone on the quest 2?
We would also like to combine it with interactable buttons that you can press in front of the user, would that be possible with this plugin?
Thanks in advance!
Hello, Stereo Panoramic Player is now available for UE5.5!
To install it: open the Epic Games Launcher, navigate to Unreal Engine > Library > Fab Library, search the plugin by name, press the Install to Engine button, select the desired engine version and then press the Install button.