Stereo Panoramic Player

Hi! The camera is not handled by the plugin, that simply relies on whatever your application is using. You can control the camera with the ordinary Unreal Engine APIs, in particular I think you can achieve what you desire simply disabling the LockToHMD property on your Player Pawn camera component:

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You can also change the property also at runtime with something similar to the following (the setup in the example is for a Cardboard VR project, but the idea is the same):

disabletheheadtracking