Dear UNAmedia,
thanks for the reply earlier, it helped a lot. Now to my next question:
in our Project, we have a sound related problem. In Unreal, i muted the soundComponent of the PanoramicDirector via Blueprint and start playing some Sounds via “PlayAtLocation”. When launching the project on quest, the mute doesnt work anymore, and “my” sounds dont play.
It seems to me, that the sound playback is handled differently when on the quest. The video sound playing is not a big problem, as we can just remove the sound of the video. But how would i go about playing audioFiles on the quest?
Greetings,