Steamworks sdk multiplayer (NO OSS)

HI, i successfully established lobbies with steamworks sdk but can’t join the same map/session with listening servers, here is my code:

void UMainGameInstance::CreateMap()
{
	
	if (m_steamID == m_steamIDLobbyOwner)
	{
		SteamMatchmaking()->SetLobbyGameServer(m_steamIDLobby, 0, 0, m_steamID);
		GetWorld()->ServerTravel("/Game/Maps/TestLevel?listen", true);
	}else
	{
		GEngine->AddOnScreenDebugMessage(-1, 10, FColor::Red, TEXT("You are not a host"));
	}

}

void UMainGameInstance::OnLobbyGameCreated(LobbyGameCreated_t* pCallback)
{
	GEngine->AddOnScreenDebugMessage(-1, 10, FColor::Red, TEXT("Game Created"));
	if (pCallback->m_ulSteamIDGameServer)
	{
		// The game server has been created successfully
		CSteamID steamIDGameServer = pCallback->m_ulSteamIDGameServer;
		if (m_steamIDLobby.IsValid() && m_steamIDLobbyOwner != m_steamID)
		{
			
			FString SteamURL = FString::Printf(TEXT("open steam.%llu"), steamIDGameServer.ConvertToUint64());
			GetWorld()->Exec(GetWorld(), *SteamURL);
			
		}
		else
		{
			GEngine->AddOnScreenDebugMessage(-1, 10, FColor::Red, TEXT("No valid lobby ID to join or you are the host."));
		}

	}
	else
	{
		GEngine->AddOnScreenDebugMessage(-1, 10, FColor::Red, TEXT("Failed to see game server id."));
	}
}