Hello,
I’m trying to implement Steam sockets in 5.6 but I’m unfortunately stuck at the last hurdle. It seems the NetDriverClass is failing to load in CreateNetDriver_Local in builds which means I can never use the SteamNetDriver in builds. Is there any additional include that I can add to a build.cs or uproject to ensure the net driver is built and that StaticLoadClass no longer fails?
My DefaultEngine.ini has exactly the same setup as shown on https://dev.epicgames.com/documentation/en\-us/unreal\-engine/online\-subsystem\-steam\-interface\-in\-unreal\-engine\#finishedsettings
I’m building for Windows x64