Hey, these are the images. The first link takes me to a collection of images while the second takes me to just one. Not exactly sure what I should be comparing in this situation. I’ve brought up what I think you are referring to where there are heavily saturated areas and then the second is entirely black. As I have not worked on your game nor do I know your workflow it’s important I know exactly what you are referring to, what methods you used, and how exactly you are expecting them to look. So what I’m gathering is the heavily saturated light in the first image is on PC and this is what you want to translate to the Mobile. Let me know if all of this is correct and we can get started diagnosing the problem.
- Can you tell me what version of the android you are using? GPU
- Do you have any static lights in your game?
- If so what kind are they? Point Light or Spot Light?
- Do you have any reflections or reflecting volumes in your scene?
I am also going to link our source for the Mobile Game Development section in our documentation. After you have gone back and checked all of these things and looked through our documentation to see if you have/haven’t done something that would cause your game not to function properly let me know.
Thanks,