Static vs Dynamic lights problem

Hello,

I’m facing a big problem within Unreal Engine which includes light rendering. Well, if I set my lights to static, everything in the scene has got no shadows; but - if I change them to dynamic, BOOM, everything has a shadow BUT the GI is worse → the ceiling gets black.

Any suggestion?

Thanks! :smiley:

STATIC:

DYNAMIC:

How many light sources do you have in that space and where are they located? Have you changed and lightmass settings in World Settings? An in-editor screenshot would help. My guess is you either need to decrease attenuation radius or intensity of the light sources to limit/decrease the light bounce.

Hey,

You can try adjusting the settings for the light propagation volume for better GI. That may help the shadowing issues you’re having.