You require variable lighting
conditions, that require slowly
changing from one to another, across
either whole game world or its large
parts, such as time of day changing.
Your game levels are procedurally
generated(there might be some
exceptions).
Your game levels are being altered
during in real-time.
Your game world is simply to large to
be light-mapped.
For anything not mentioned here, make full use of static or combined static and dynamic lighting.