Hi everyone, im having lighting problems in my project, this artifacts appear.
My columns are not casting shadows, and this black “shadows” came from nowhere ramdonly from some lights. All lights are statics. I´ve solved this by changing from static to stationary, but i cant overlap and i wanna use static lights.
Also in the last image, my light dont bounce, anda i have a indirect lighting intensity of 30.
I’m guessing your building is a huge mesh with a low ligtmap resolution…
Could you show us the lightmap uv of this floor part if I’m wrong and everything is nicely a separate object?
…but then again: it will be a lightmap resolution problem!
The problem was that I had a translucent mesh casting shadows.
But I continue with the problem of the last image " in the last image, my light dont bounce, anda i have a indirect lighting intensity of 30"