This also affects custom custom LOD imports. Thus, the mesh itself should have color set attributes transferred from an external 3D app (i.e. LOD0 > LOD1), if wanting to get the same/baked vert colors from the LOD0 to custom LODs.
This also affects custom custom LOD imports. Thus, the mesh itself should have color set attributes transferred from an external 3D app (i.e. LOD0 > LOD1), if wanting to get the same/baked vert colors from the LOD0 to custom LODs.