I’ve attached a static mesh via a BP to parent actor. It is intended to be a weapon BP. The mesh shows up and works just fine for the parent actor but the weapon does not appear on the child actor in the game. It is visible before playing but when the game runs, it is not visible on the child whereas it is on the parent.
I’ve tried what seems obvious like looking at the Visible Boolean and Hidden In Game Boolean on the child and they are set to being visible and not hidden.
Hello, can you provide more informations please, how are you attaching the WeaponBP to the parent actor? Using skeletalMesh Socket Preview? Using AddComponent, Child Actor, and then set your WeaponBP? Or are you spawning it on ConstructionScript?