Hi! I have ran into an issue trying out the new Nanite Assembly builder utilities. When building an assembly normally and not changing any settings (i.e. using the Relative Error method), the resulting assembly will have 100% of it’s triangles in the fallback and in the ray tracing proxy. Switching the fallback generation method to triangle percentage properly simplifies the mesh. Is there anything else I need to do when generating assemblies this way?
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