Static mesh issue at a distance

@blindminds Pretty much, yes. However, it seems like a high roughness should stop strange reflections though. I don’t think roughness is the problem. I tried it with feeding in a constant roughness of 1 (doing away with the “Lerp”) and the problem still persisted. As I understand it, low roughness can sometimes cause reflection issues. It seems to only happen at a distance too. When I approach, it gradually shifts to the correct lighting.