Theokoles
(Theokoles)
January 24, 2016, 7:43pm
1
I’ve modeled a static mesh in Blender, created one material and assigned all the vertices to it:
I’ve exported the selected mesh in Blender to fbx.
In UE4, the imported mesh has two materials:
How do I get rid of the second material in Blender? I want the mesh just to have one material.
KillPond
(KillPond)
January 24, 2016, 7:45pm
2
If you import the model back in to blender from the export you made does it have 2 materials?
KillPond
(KillPond)
January 24, 2016, 8:13pm
4
I can only think you are exporting more then one mesh?
I have used blender for all my importing and always have the right number of materials.
I think by default blender exports your whole scene. I have it setup in the FBX exporter to only export selected objects. Try this?
Theokoles
(Theokoles)
January 24, 2016, 8:35pm
5
I’ve solved it. I’ve exported the mesh from Blender to fbx, then imported the fbx again to blender. Then I exported this mesh again to fbx. When I import this mesh to UE4, it just has one material.
I don’t know why, but it worked.