I then try and export it, cut it in half and reimport it so i can use it in a 2.5D setting.
It has worked for segments B and C, however with A (This one) when I reimport it the UVW’s are completely broken, so just to prove it wasn’t my bad 3D skills, I exported the model then reimported it without any changes, and this happens:
Theses are the results the engine provides just from Exporting and Reimporting a mesh that was in the engine.
What is happening and why would this happen to only this segment, could it be something to do with the way it was built originally?
P.S. I tried a lot of things to fix this, i scanned all the UV channels found similar ones, MOVED them to Channel 0 reimported and it still looks like this.
You can fix the above issue by deleting/removing your Saved and Intermediate folder, it is probably only the saved folder but I just had the engine rebuild both to guarantee
I’ve submitted UE-29582 for this issue. It looks like some material elements are being combined on export which is causing the issue. I was able to reproduce this with some other sample assets from other projects like Sun Temple for example. I exported the SM_Window and it combined element 0 and 2 into a single element which played havok with the UVs for the material assignments.