I’m on 4.11.2 and am having this problem as well. The .fbx assets are created in Blender and import initially as expected, but re-importing (whether manually or via the folder watcher) does not update the mesh or UV channels.
I’m on 4.11.2 and am having this problem as well. The .fbx assets are created in Blender and import initially as expected, but re-importing (whether manually or via the folder watcher) does not update the mesh or UV channels.