Static mesh cast shadows but they are turned off


I turned off everything for this mesh and i dont need that shadows, what should i do?
Im using UltraDynamicSky plugin, so only lightsource is sun, i heard shadow quality should do somehow, but i dont have that option

That’s strange, with “Cast shadow” disabled they should disappear.

Do they move if you drag the mesh? (Just to check if they are baked or dynamic)

They move, and one thing to notice - the water is part of the issue, cause if i turn the water visibility off - there are no shadows form first mesh.
The water is from water plugin on a static mesh

Then, they are probably reflections and not shadows, right now I’m afk so I can’t check directly, but there’s should be a way to exclude some objects from the reflections

Got one interesting thing more - if i pulled the mesh up - the shadowy thing is still going
It’s not shadows i suppose, it’s just some kind of glitch or idk… and it is happening only from a pov when you visually layering mesh+water together.

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And if i go high enough it disappears…

That’s probably ambient occlusion then, check your post process volume