Static Lighting Workflow

We have a large scene with static lighting that takes quiet a while to build. When we edit the lights after bulding, it ads them to the already baked ones which makes it very difficulty to adjust. Is there a way to disable the baked lights other than deleting the BuildData files? It’s kind of redicilous to rebuild the whole scene just for small adjustments. :slight_smile: Maybe we should use another workflow for lighting large scenes? Thanks in advance.

You can work with dynamic lighting, and only build when you’re ready.

Another option, is

which uses a clever technique to help you build only certain areas of your map.

The plugin works like a charm! Thanks for your help!