We have a large scene with static lighting that takes quiet a while to build. When we edit the lights after bulding, it ads them to the already baked ones which makes it very difficulty to adjust. Is there a way to disable the baked lights other than deleting the BuildData files? It’s kind of redicilous to rebuild the whole scene just for small adjustments. Maybe we should use another workflow for lighting large scenes? Thanks in advance.
You can work with dynamic lighting, and only build when you’re ready.
Another option, is
which uses a clever technique to help you build only certain areas of your map.
The plugin works like a charm! Thanks for your help!