I have had big problems to use static lighting. Is it possible to use it on big enviroment without massive build times. Feels like the vegetation actors and everything gets build even would have only one static light that should affect only very few nearby objects. Often also not getting any shadows from static lights (I think the build fails with vegetation and breaks it). Very slow to see results after each long buildtime. Is there some tips how to use the static lighting on large maps. Would only want to use static lights to bring light e.g. in house interriors.
I tried to use only dynamic lighting but those are so heavy for performance that can have only 1 or 2 dynamic lights (+direction light as skylight) at one time. Learned to use mostly spotlights only but those are quite heavy too.