Static Lighting for Level Desing

Hi! My name is Víctor and I’m developing an interior, office level in Unreal 5.

My level is composed of 5 small different spaces. With a lot of many different STATIC lights. No dynamic light, skylight or fog system.

I’m planning to make a playable demo in this environment and I thought that baking my lights with GPU Lightmass would improve my performance.

The situation is that I’m having trouble generating good quality lightmaps (they appear darkened or bad). I’ve followed a couple of lighting tutorials but many developers are using Lumen and dynamic lights in their scenes/levels.

SO I guess my question is: Am I using the proper workflow for Unreal 5 now that Lumen is available? Having as many lights as I have and using an interior scene with no sun or dynamic lighting. Should I keep working with a baked/static lights workflow as I am?

Thank you for your attention.