Using static lights with very close objects somehow leads to occlusion banding effect or something.
It is how static lighting looks
http://s12.postimg.org/ltg27avrh/Capture.png
http://s12.postimg.org/ltg27avrh/Capture.png
It is how dynamic lighting looks and static lighting supposed to look like
http://s12.postimg.org/u95mosyml/image.png
http://s12.postimg.org/u95mosyml/image.png
Just to be sure I unchecked Ambient Occlusion on Post Processing, built light with production quality, bumped up lightmap resolution to 256 and even changed indirect intensity to 0.0.