Having a Scene with one Default Static Mesh and one Point Light set to Static. Increased the Intensity of the Light so that in the Viewport it lights up the Static Mesh. Build the Light. Then everything is black. Running the Game in Viewport, everything is still black. Is there a working solution in Unreal with Static Light (instead of Stationary Light)? I am seeing only tutorials on how to do static lighting with “stationary” Light bulbs. What am I missing? Post Process Volume, and Lightmass Importance Volume unfortunately never made a difference in this regard. The only working Solution I found till now is Stationary Lighting or Movable Lighting.