Static Light Complete Black

Is there a particular reason you want to use static? Stationary is basically static, except you get to change the color and intensity.

Having a Scene with one Default Static Mesh and one Point Light set to Static. Increased the Intensity of the Light so that in the Viewport it lights up the Static Mesh. Build the Light. Then everything is black. Running the Game in Viewport, everything is still black. Is there a working solution in Unreal with Static Light (instead of Stationary Light)? I am seeing only tutorials on how to do static lighting with “stationary” Light bulbs. What am I missing? Post Process Volume, and Lightmass Importance Volume unfortunately never made a difference in this regard. The only working Solution I found till now is Stationary Lighting or Movable Lighting.

I just thought using Static Light would be more suitable since i dont want to change the color and the intensity during runtime. Some areas in the Scene are too dark so I want to Light them up a bit with Static Light. But if there is no performance difference, I will abandon static Light from my scene and use stationary since static light I cannot get to work while stationary work as expected.

Maybe also put a skylight in and try static.

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