I was wondering if it was possible to make a child actor component static. I know there is an option for it, but it does not seem to do anything.
What I would like is to bake lighting on it, which is currently not working. Because if I reopen my level, all the lighting for child actor blueprints are broken. But if I use the same actor in the level but not as a child actor it works fine.
To reproduce:
Create 2 blueprints with both a static mesh component with mobility set to static.
Add one as a child component of the other one.
Set the child actor component to static as well.
Place the parent in the world.
Rebake lighting.
Close map en open it up again.
It will tell you to rebuild lighting.
It would be awesome if this works, that would open a lot of possibilities for structuring art. It would also be cool if the spawning of it in construction scripts could be done statically just like with static meshes.
Thank you for the report. This is not the intended behavior and it’s happening in 4.9.2 and 4.10. However, I tested this in our latest internal build and it is now working. You will see it fixed in a future update.