Sprites Appearing 'Washed Out' In Game

Hey! So I’m currently working on sprite-based 2D game for a class, and for some reason my sprites are appearing very washed out and strange in-game, when they look totally fine in the editor. I want my sprites to look excactly like how I drew them in Aseprite, I don’t want any lighting or stuff like that. But as I’m fairly new to Unreal I don’t know how to go about fixing this.

What I want them to look like (how I drew them)
image

What they look like in-game
Screenshot 2022-11-17 132702

I’m sure it’s something simple that I’m missing but I just can’t find what it is.

This could most likely be due to the texture settings you have selected (or the settings the engine has set for you.)
Simply open the texture by double clicking on it. You can then in the details panel change the Compression Settings and enable / disable sRGB:

The sRGB is most likely the option that will result in solving your issue.