Controls and details:
use arrow and WSAD keys to move along with space to jump and E to interact
aim is to go to the action sphere on the top, avoid all obstacle dummies in the go.
If you fall of the ledge, you die.
disclosed conttent: 2 ground textures on the top zone were photographed befeore
other texture were made during the period
character mesh used pre made substance.
everything thing else was made during the duration using blender, gimp, Xnormal and sculptris.
General Info
A VR Locomotion game, for people with heavy stomachs. Maneuver around using your high-tech SpringpadManifestor™-Gun. Pick up items and jump trough mini portals to enhance score. You have 3 lives. Be vary of the water.
Game Name: Spring Into Portal Team Name: Flying Saucer Team Members: just me (d_brane)
Controlls:
Left Trigger: Shoot Springpad
Right Trigger: Lock Springpad rotation
Use your left hand to place spring pad to jump onto. Once placed, the pads will mirror the right hands rotation. Press Right trigger to fixate rotation (jumping on them also locks rotation).
Team name: Team Cyaoeu Members: 1 (cyaoeu) Name of submission: TeamCyaoeu_Springball Existing content: based on rolling template but modified heavily. Bouncy sound effect from freesound.org, the rest is made by me.
This is the first game jam I have ever submitted to. I had very limited time so my game is pretty rough, but I’m pretty happy with what I managed to do in the time I had at least!
The game is a 3d rolling ball platformer.
Some issues: only two levels (tutorial level and one more), checkboxes in pause menu do nothing, no music, if you go too fast you can clip through the world.
All visual assets were created during the jam by our team. The music is from Killer Tracks. Two of our sound effects (the pick pop and the start tone) are from freesound.org. All other sounds were recorded during the jam.
Environment Artist / Level Design / Game Design / Animation
– Programmer / Game Design / Technical Artist
– 3D Character Artist / Game Design
– 2D Artist / Game Design / UI Designer
– Music / Sound Design
Name of your submission: ACatGames_PenguinsMeltdown
Assets:
All assets (including but not limited to meshes, sounds, textures, animations etc.) are made solely for this Jam and after the start of the said Jam.
Description:
The spring is around the corner, but unfortunately it brings not only joy, cheerfulness and happiness, but some troubles as well. Glaciers are melting and it threatens poor little penguins. To make matters worse, fur seals are swimming around and seeking to feast on poor creatures.
You’re a polar explorer, whose goal is to save penguins from their doom! But remember, even these furry animals need someone to care about. So make sure you saved penguins with the same colors of their cute outfits and took them to the safe place.
Controls: F8 - List of controls in the game
**F9 **- Restart F10 - Quit
YouTube Walkthrough just for those who are a bit lazy:
Team Name: Succubi in Hats
Team Members:
Name of your submission: SuccubiinHats_DigForSpring
Description:
Due to some technical issue, the goddess Persephone has tasked you to dig to the center of your world and switchover the seasonal clock to spring. She gifts you the minimal of tools and a catalog to order better tools.
Assets:
Music from marketplace
How to Play:
Get to the center of the world and switch the clock over to spring.
WASD - Move around
Left Click - Use Shovel, Pick or Dog
Q/E or Mouse Wheel - Change Tool
Esc/Spacebar - Open/Close Catalog
**Nightjar Jamjar presents Little Giants!
**(codename Springjar)
Aim: Eat the super firefly and use it to unlock super fireballs to unfreeze the Spring of Spring!
You play the game as both Livet the leveret (he’s bouncy and can kick) and Natten the Nightjar (he can glide, and spits fire?!), the goal is to thaw the spring spring, and help spring spring back into action. (see what we did there)
Controls;
**WASD **to Move Mouse 1 to Kick / FireBall
**Mouse 2 **to Dive
**Space **to Jump
**Q **or **E **to Swap Characters
**Shift **to Sprint
**Esc **to bring up pause menu and/or abandon the cause
This was our first time working as a team, and it was a great experience! We’re a small flock of hobbyists and students and we learnt so many things for next time! We’re also going to have to learn some more stuff for next time we think. Someone needs to get better at rigging (uuurgh I wasted so much time rigging a character that then didn’t work!). We ended up having a bunch of materials and assets that we didn’t have time to implement, and we also have some sounds that overlap if you do the start running around too fast in the beginning. We’d have loved to spend more time on the level design, as we think we made some pretty fun mechanics, and the level could have been better at displaying that! All in all, we’re really happy with what we achieved.
PS:
No spiders.
PSS:
We used some of the movement bits out of the third person template, but otherwise everything was made from hard work, love, and the murder of snowmen.
Download Link: Itch.io Dropbox Hopefully these links all still work. If not… ಠ_ಠ
Team name: Hyperbole List of team members: Aaron Karras, Zach Frye Submission Name: MrSpring
Controls:
Move with ASDF
Hold space to begin charging your spring jump, release space to jump
Mouse cursor to move the camera
E to interact with the door.
Escape open the pause menu.
Disclosed assets:
Sonnis’s GDC 2017&2016 library for sound effects.
Carefree and Life of Riley from incompetech.com
Post Process from Stylized Rendering
Game story:
Every spring Dangaladang citizens hold elections for the mayor of their city. BUT as the spring(yes you play as spring) you have to spring into action and make those elections as miserable as possible by planting flowers on their way to the speech tribune to fire up their allergies and prevent them from giving a peaceful speech.
How to play / Rules / Fun facts:
Hold Left Mouse button on a unique colored politician(weird figures that look like humans :P) and drag to plant flowers until you reach the tribune with same color. Flower line can’t intersect itself or other flowers. At the end of each level there is supposed to be a button to go to next level. So if it is missing please restart the game.
Game is based on Numberlink games. Puzzles are generated randomly but there are no unsolvable puzzles generated :D.
Controls:
F to go windowed-fullscreen,
WASD to move camera around,
Mouse Wheel to move camera closer and further,
Hold and drag Left Mouse button to plant,
Right Mouse button to remove flowers if needed.
BUG NOTE: if you can’t plant flowers on normal ground, right click on politician to “hopefully and possibly” fix it. Otherwise just restart the game :).
Your goal:
Make everybody suicide themself in the village by avoiding beeing clapped cause you’re the bigger killer of this world!!!
Commands:
Move with WSAD (planar moves), mouse button left/right (up/down), and mouse moves (view)
Assets used: everything was created during this jam by myself.
Special: Package <100MB
Note: Some guys say that 3 days aren’t enougth and i agree. Jams are for me special events where I learn a lot and for this prototype of prototype of game, It tooks me one entire day to learn animations, AI ect… 1 day spent over a total of 1.5 is a lot and we can’t go really far with that when we are solo team.
I hope the next jams would be over 7 days.
The game assets were made by me from either; Oculus Medium, Blender, Audacity, or BSPs baked into static meshes.
The movement component took the most time and still needs work but I like much more than teleportation.
During the recreation of the project I think I lost some of the editor settings for performance but you can click on the right thumbstick for the frames and I stayed at 90 for the few minutes I tested it now.
I learned a lot over the past few days and I’m really glad to be a part of the great community!