EDIT: I noticed my game was set on restricted for some reason and I’ve fixed the issue immediately. Forgive me for the troubles. Please download and give a try.
About the game: You play as a fruit that need to find its way into a bucket of water. You need to keep the fruit in the air since it will explode upon impact with almost anything, so it is a constant battle with gravity.
The setting is also during the spring, of course, so there might just be a small wasp-infestation… you’ll see.
Everything in the project was created from scratch within the game-jam period by me (including all assets, music & sound effects etc). No templates were used either
The game has also got a pretty decent “random-weather” system which varies lighting, fog-density & Rain between levels, but Lighting and Fog are changeable in the ESC-menu if that is preferred!
Controls - WASD to add velocity to the fruit, ESC to open the menu and NUM5 to toggle a small cheat menu. PLEASE NOTE: The cheat menu might confuse some of the AIs in the game, so I have added a “debug” button in the ESC menu. When you click it, the game will reset, but it will remember which level you were on, and send you right back! ALSO NOTE: In the last level, there is a wasp-nest right at the beginning which will send out several angry wasps which will follow you around. SOME TIMES the wasps won’t be able to find you, but the debug-button in the ESC-menu will take care of it garuanteed!
General info:
Team name: Jarilojord
Team members: [1] - Felix Seljeseth
Project name: Seesaw Zenith
Name of submission: Jarilojord_SeesawZenith
**
(If you manage to beat the last level, there will be a small price that I hope some of you will aprechiate ♪)**
How to play:
Left, Right arrow (or A,D) to move
Up, W or Space to jump
S to stand still
Q to switch characters
E to spawn trampuline (if you have one), or pick one up
Description: 2D Platformer using springs to move around. Kind of like Sonic the Hedgehog, only much worse and way shorter.
Controls: A & D to move around, Space to jump.
Content Notes: Most content by me, spring sound effect taken and modified from freesound.org, level blockout created using the Supergrid Pack on the marketplace.
Other notes: Short on jam time this weekend, but that wasn’t going to stop me from participating in the first quarterly jam. As always had a ton of fun. Just wish I had the time to make more game. Always needs more game.
You need a microphone! Only a handful of phrases were able to get added in before
deadline (too much time got drained on L-System adventuring and spline mesh battles). Here
are the commands there so far:
Also, escape quits as well. Wish we had more time to add more flair and fully implement
the plant growth system Anyhow, it’s a fun toy!
Side note: Not one person, NOT ONE… Walked by and tried this without cussing
at the plant. Slightly entertaining, but we found it took some magic to get the speech
recognition system to catch foul language. We got it finally, but didn’t have time to
implement feedback for that. The fun bit, was sitting there debugging and dev’ing,
with a valid reason to be cussing up a storm.
Our goal was to have the plant grow and react differently for “nice” and/or “mean”
phrases. Also wanted the environment to evolve as well.
========================================================
Credits and Thanks’susus
Epic for the kinda-okay engine (I kid, I kid)
ShaneC for the SphinxUE4 plugin
Rama <3 for VictoryBP
Blueman for BluemanBP
Jonas Mølgaard for his L-System tutorial series… (last time any of us tinkered with
L-Systems was 10 years ago on a TI-89. Weee!)
Peace out!! We look forward to our t-shirts and else’s entries. Looks like we got some crazy stuff this jam!
Bring “spring into action” by drawing the wisps to the mystical runestones scattered around the world of Nyxeria.
Controls:
WASD to move
MOUSE to look
Hold Space to Charge Jump
Hold Space in air to charge a second Jump
Hold Space in air a third time to Glide
ESCAPE key enters and exits the menu
Progression:
The onset of spring empowers your fairy, each area that you spring into action and life empowers your jump and move speed. Explore each area and bring the wisps to the rune stones in order to bring the world out of winter and into a time of prosperity and light!
P.S Does a 100MB Rar count for the Speciality category?
Assets
Music and SFX www.audioblocks.com
Some materials from Game Textures Free pack on UE4 Marketplace
HOW TO CONNECT TO A GAME:
Start game (will be in non VR mode at first), you will be greeted with a menu.
Push “Play” to act as server
Push “Find Games” to find an active LAN game
If you want to connect to a server over the internet, make sure the server is started using the “Play” button and on the client’s use console command: open <IP Address of Server Here>
After connecting to a game, stereo/VR mode should start automatically.
HOW TO PLAY:
Use the triggers on your controllers to shoot at the other player
Game requires two gamepad controllers, like the Xbox 360 controller for Windows.
*Move with the left thumbstick, aim with the right thumbstick and hold left and right trigger for left and right punch! *
Best played with friends! **
Team name: SpringArmMech
List of team members:
Gabriel Ruschel (Game Programmer) Matheus Castanheira (Gameplay Camera Programmer) Rafael Brum (2D and 3D Artist) Thiago Cancian (Sound Editing, Game Design and Level Editing)
No gameplay content was created before the jam. The gameplay, camera and game concept were developed on April 1st of 2017.
**Credits (and a big thanks) to: **
Epic Games for UE4 and the Starter Content
for SuperGrid
Steven O’Brien for the game’s and only music
Koenig, Simion, CGeffex, stephan and Evans at Soundbible.com for the CC SFXs
Water Material by Hired GunGames
Game Builder Club and Building 3d Game Birds Gameapp Maker Co. for its Illustrious post-process asset
This is a Spring Based was supposed to be a party game for LAN but due to time constraints all we got implemented was a Deathmatch system. Pick from up to 8 playable classics like, Grumpy Glasses, Horse’s ***, Kancho Fingers, Carrot, Bunny’s ***, A boxing Glove, A Bee, and a Hammer. Battle with your friends in this semi competitive thing.
Controls are simple, Use the mouse to line up your crosshairs and press space bar or LMB to spring your spring into that direction. Try to ram other players to earn points. Watch the Kill Cam to see how you died. If you get stuck, Pressing F will reset your jump.
Launching the game sends you to the menu, where if it’s your first time launching the game it will ask you for a user name. Once set you can Host or Join a game. Currently this only works on LAN. No Internet support yet. Once you host/join a lobby you will need to select your class and ready up with the X/Checkmark in the top right of the players list. Only 1 person can be any 1 class at a time. And you cannot launch the game until is ready.
There are some bugs with the Kill Cam system. We did not get to implement a TDM and “Rocket league” mode. There are 2 levels players can play on with different themes. Sci-Fi and Easter.
During our dev time our bit bucket server crashed and took some hours to rebuild and bring back online.
Download link:https://drive.google.com/open?id=0B0acia-UkbVCa2dQSDAtUlY4NU0 Team name: GGG List of team members: Glunder Submission name: GGG_JumpIn Description: You control spaceship. Your mission is to get close enough to the data container to get information. Wait for the best moment, jump in a system, evade missiles and get the information. But after your springing into action the enemy will start to erase data. You should be as fast as possible. Content notes: I used stars texture from Engine Content and explosion particles from Starter Content. Everything else was done by me during Game Jam.
P.S. Can’t PM you.
Controls and details:
use arrow and WSAD keys to move along with space to jump and E to interact
aim is to go to the action sphere on the top, avoid all obstacle dummies in the go.
If you fall of the ledge, you die.
disclosed conttent: 2 ground textures on the top zone were photographed befeore
other texture were made during the period
character mesh used pre made substance.
everything thing else was made during the duration using blender, gimp, Xnormal and sculptris.
Back for the UE4 Spring Quarterly Jam, it’s SPROINKS!
Join our springy heros as they venture into a mad scientists lair who is systematically straightening all the springs in the land (oh no!)
Download the game HERE
Team name : Crackpot Gumption
List of team members: jwainwright
Name of your submission: CrackpotGumption_Sproinks
Info
Sproinks is a fast paced springy platformer for up to 4 players where bouncing and rocket jumping are as much of an asset as they are an impediment.
Dodge pits, kill mean robots, reach the exit at the end of three levels.
GAMEPAD HIGHLY RECOMMENDED
Controls:
Left Thumbstick (or WD on keyboard) controls the angle and speed of the bounce/run.
Right Thumbstick (Mouse) Controls the gun arm
Holding the Left Trigger (or right mouse) empowers a spring, making it go further and faster.
Right Trigger (or left click) fires a rocket.
THINGS TO KNOW
Color is important. Purple blocks allow for bouncing without any momentum loss, allowing for massive and extremely fast jumps. Red blocks kill all vertical momentum but significantly speed up your low to the ground bounces. Rockets can be used to rocket jump pretty much anywhere.
Link to a download: DOWNLOAD](Impossibility_SpringRiderVR.zip - Google Drive)
Team name: Impossibility
List of team members: Vasily Gnuchev
Name of your submission: Impossibility_SpringRiderVR
Spring Rider VR is a simple endless run game with lot’s of fun physics, ragdoll animations and springs. And Spring Riders, of course!
Try it - HTC Vive required!
Controls:
R_Trigger: Fire
L_Trigger: Jump
Right/Left Thumbstick - Dodge
Content that was created before the jam that was included in the final submission:
I used standard Unreal VR_Template, grass texture from here and used some sound assets from FreeSound (sounds by users: zagi2, stumpbutt, suntemple).
No other previously created assets used.