Hey everyone,
I have some blueprint spotlights in my scene, and I’m having the issue that they will turn off when I get within a certain distance of any one of them and then turn on again when I move away. I never had an issue with this when my RHI was set to DirectX 11, but once I changed it to 12 the issue started. So far the only fix I have found is to disable ‘Cast Shadows’, which obviously isn’t an option but it at least gives a clue as to what could be going on? Here’s a video showing the issue:
Thanks for your help
