This occured in 4.11.2 and 4.12. When using split screen with VR Preview, UE4 crashes. We use this for displaying on multiple projectors so it would be a shame if it was now an unsupported feature! I’m hoping the break just went unnoticed…
Hello ,
I was able to reproduce this issue on our end. I have written up a report (UE-31594) and I have submitted to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
Make it a great day
Hi Rudy, have there been any updates on this? If the problem isn’t too ingrained I could patch it myself.
Hello ,
I went ahead and double checked on this issue for you. It appears that it’s status has not yet been updated to fixed. If you would like to submit a fix you can do so via a pull request on github.
Make it a great day
Just to add onto this, you don’t need the occulus, just the SimpleHMD plugin is enough to make it crash. I’d love to see this resolved, as I’m working on some surround 3d screens.
Alongside nvidia mosaic/surround, ue4 would be the best for this.