Spiral Blur material for foggy glass does not work in real world lighting sunlight. When the default 10 lux is used it seems to work ok, but if i switch sunlight scale to a more real world lighting like 100,000 lux… the foggy glass turns white even though the rest of the scene looks fine with exposure settings correct. Any idea why or what i can do? Some advice maybe?
solution seems to be to just multiply the spirals output by like .001 in the material.
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