Hi,
I’ve currently set up a hemisphere static mesh and applied a HDR material to it as a background, but it doesn’t get any lighting baked to the inside. The normals are facing inwards and it has a second UV channel for lightmaps but still nothing. If I put a ground plane underneath the car, the lighting does bake on to that but not the bottom of the hemisphere mesh itself.
What do I need to do to get the lighting to bake onto the meshes surface?
Thanks