Ok, here is a temporary fix:
(make sure that you have a skylight with “cast shadows” disabled + a directional light)
- To get rid of those black shadows (normals that are pointing into the wrong direction), you have to update to the 4.7 version. There you will have to use the new shading mode:
Otherwise (when you dont want to use 4.7) use this shader setup: or take a look at this thread:
- when you dont get a wind effect, you have to go into the material - click onto the wind node (the one which is connected with the world position offset) - at wind type choose “best” (or change some other settings ^^)
Result:
://img5.fotos-hochladen.net/uploads/highresscreensh4o7ymgfxj6.jpg
(Chance, we need a spoiler tag to hide those pictures!!! :p)