I got the speed tree editor and I really like it but I must say I seem to be getting very poor performance compared to some of what I have seems out there.
For starters if I get more than about 50 trees at a good distance “prolly 100m” away my frame-rate chugs. Yet I’m seeing people on relatively modest machine showing off great looking senes with about 500 trees and over 200,000 instance of grass and still getting 60 FPS!
I’m justing the confer Desktop model from the free pack. I even reduced it a little and then spit one out at around 100, 80, and 65 fee tall. took them all in and placed them. But as I said if I get more than about 30-50 of them on the screen it tanks performance. Another thing is they don’t seem the be loading down as much as they should. they all cam into unreal with separate billboard models but those done seem to be manually loadable and I can’t seem to get the trees to swap to them no matter how far I get from them.
1: How can I sped up performance?
2: How can I get more trees one the scene? I still have to do grass n stuff.
3: Is there a way I can control how far before they old down to billboards?