Hello,
I would like to implement following feature:
1.Player A just died and now he is spectating Player B.
2.Player B dies
3.Player A is automatically switched to spectate another Player
Instead of point 3 my spectator just goes into FreeCam state.
I am using standard code to start spectating:
PlayerState->bIsSpectator = true;
PlayerState->bOnlySpectator = true;
ChangeState(NAME_Spectating);
ClientGotoState(NAME_Spectating);
ServerViewNextPlayer();
Is there an UE4 built-in mechanism to use to have Player A automatically switched to spectate another Player?
Can I somehow listen for event when player, which I am spectating, dies?