Hi, i got stick on extremely unexpected stage. I cant spawn PlayerController for each player! i have only Host PC on the server after connection. Feels like i am missing something.
I Use Blueprint implementation of HOST/JOIN session, but i dont believe thats the case.
To check What controller this is i use call GetController()->GetName(), and get the same name for each Pawn, Which i have as much as the players. The same goes for player state. But controller is single
My deepest thanks to everyone who can help!