Spawning Player Controllers in Multiplayer Game

Hi, i got stick on extremely unexpected stage. I cant spawn PlayerController for each player! i have only Host PC on the server after connection. Feels like i am missing something.

I Use Blueprint implementation of HOST/JOIN session, but i dont believe thats the case.

To check What controller this is i use call GetController()->GetName(), and get the same name for each Pawn, Which i have as much as the players. The same goes for player state. But controller is single

My deepest thanks to everyone who can help!

And i got this Message When new Player connects

No owning connection for actor PlayerState_BP_C_1. Function Server Update Match Info will not be processed.