Spawned Actor duplicates in client side

Hi, i am spawning actor multiplayer, server side it is okay but in client side it is duplicating itself, and one actor is spawning with reduced scale.

Sounds like you running the spawn code simultaneously on server and client. On server it’s fine, but on client in this case you’ll have a locally-spawned actor, as well as replication of newly spawned actor from server.

Hence, the solution is: replicatable actors should be spawned only on server; it will be replicated to client itself.

Don’t know about the scale though. It’s likely happend to replicated version of actor, so probably something like “replication of custom scale modification was failed\overrided on client by some reason”. So start from solving the first problem, and if scale problem still there - you can check the places where you setting non-default scale and think about where the things could go wrong

It solved the duplicate problem, not the scale problem. but thank you for making me progress…