Heya!
Hmm… May´be I missed something, but I need a little help or howto.
At the moment my player character is spawned by PlayerStart.
This is not too bad, but I would like to spawn the player character on my own, by just placing the blueprint into my level/map.
When just drag and drop MyPlayerCharacter(of parent class character) into my level/map nothing happens - means my camera is not set correctly and so on.
When having MyPlayerCharacter and PlayerStart, then I can move the character spawned by PlayerStart, but the other character seems to have no strings attached, as it is not moving, not switching flipbooks and so on.
What am I doing wrong?
I do understand the tutorial https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/RespawnPlayer/Blueprints/index.html, but in other projects the (initial) spawning seems to work without that.
See the “Vehicle Advanced”, where I can’t see any strings and just the VehicleBlueprint is placed in the map.
Looking forward to your ideas or hints or liks to the docs I missed.
Many thanks in advance.
Cheers!
Tigger