If you want the player to have two lives, how can you compensate when they spawn in?

For anyone else out there trying this, this is how I got it to work.

  1. Go to your Project Settings - Maps and Modes - Default Pawn Class - and set it to None.

  2. Open your Third Person Character BP, go to the Viewport, Select the very top of your character - in the details panel search for auto - Look for Auto Possess Player (which should be disabled) and set it to “Player 0” per this suggestion.

  3. Go to where your Third Person Character BP is and drag and drop it into the world, position and rotate as needed.