If I set the player lives counter integer to 2, it still translates to 3 total because the variable is not accounting for the player once play is it hit and one of those spawn beacons has been placed in the map. I imagine to get around I will have to remove that thing and somehow spawn the player manually. I am about to work my way up to a continue and this is about the furthest I have gotten on a UE4 project.
Anyone know what I’m talking about in this situation? Thanks.
Open your Third Person Character BP, go to the Viewport, Select the very top of your character - in the details panel search for auto - Look for Auto Possess Player (which should be disabled) and set it to “Player 0” per this suggestion.
Go to where your Third Person Character BP is and drag and drop it into the world, position and rotate as needed.