Customize spawn location without the PlayerStart object

With a bit more searching I found a solution. I believe the best approach is to delete PlayerStart and instead drag the Pawn into the world and position it where desired. Then, go into the Details of the Pawn and find Auto Possess Player and set to Player 0. The result is that the game will auto-possess the Pawn when the game starts.

Here’s the source for this approach.

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