I want to spawn a Particle Emitter at the hit location the sword strike where it lands on the enemy (The Blue guy). The problem is that by using an ‘Overlap’, I can only see the actor. When I try to use ‘Hit’, it doesn’t work because the Sword isn’t a Blocking Meshing, and making it a blocking mesh for pawns would cause problems. Any Suggestions? (Collision Settings for Sword included)

