Spawn Particles At The End of a Sword Strike

I want to spawn a Particle Emitter at the hit location the sword strike where it lands on the enemy (The Blue guy). The problem is that by using an ‘Overlap’, I can only see the actor. When I try to use ‘Hit’, it doesn’t work because the Sword isn’t a Blocking Meshing, and making it a blocking mesh for pawns would cause problems. Any Suggestions? (Collision Settings for Sword included)

118797-collision.png

Hey, you can use a trace or a CapsuleSweep to get a real HitResult.
Overlap doesn’t give you a populated HitResult, so that is the only way to get it at the moment.