I wish to spawn a set of particles, essentially points, according to the locations stored in a FVector array. What happens to it post spawn is nothing. Every point should just be a point hanging in 3D space. If the lifetime is infinite or if I respawn them every n seconds is of no concern.
As a side question, is there a way to render a 200000 point pointcloud in UE4? I so not want 200000 meshes being rendered as I can predict that reduces UE4 to Powerpoint.
Were you able to do this?
I need to render 100,000 particles.
I am using the DrawDebugPoint() function, but it runs at about 21-22fps.
I would like to use the Particle System with GPU sprites.