Hi all,
I’d like to simply spawn a static mesh with physics, from an array of static meshes.
I’m doing this through a blueprint.
How is this done?
Hi all,
I’d like to simply spawn a static mesh with physics, from an array of static meshes.
I’m doing this through a blueprint.
How is this done?
Check out the construction script in Content Examples project > Blueprints_Advanced > 1.1 Randomly scattered meshes blueprint.
How did you fill the static mesh list? Is this an ‘static mesh actor’ array? For me it says, ‘editing this value is not allowed’. It doesn’t work via ‘make array’ either (can set individual values).
If you have a lot of static meshes(like 100s, maybe even 1000s) you should look into data tables. I figured out how to set static meshes via data tables here: