Hi. I have a huge variety of loot up items I want to place in a level.
These items will not move during run time.
Each item has a unique static mesh I want to assign to it.
Is it possible to use a data table to reference a path to each static mesh along with all the other parameters of each loot item?
I don’t want to manually set the meshes for the 100s of loot item child blueprints.
I have looked over the official documentation here:
For Static Mesh cell would this work?
“StaticMesh’/Meshes/Loot/SM_Sword_Rapier’”
I made a data structure with a Static Mesh reference variable type. Should I be using asset ID?
Please advise.
Thank you!