Spatial Profiler showing 7.9gb on empty map UEFN 41.2

Summary

I started up a completely blank map in UEFN (just two player spawners and a few default grid planes) and immediately went way beyond critical memory usage (7.9 GB out of 7.2 GB) when using the spatial profiler.

I had a similar issue with the previous UEFN version, but the problem has only worsened (it used to be only 6.6 GB on a blank map).

Needless to say, this is still a huge issue in UEFN, as it makes the spatial profiler completely unusable for its intended purpose. I’m working on an island that heavily relies on spawning actors and scenegraphs (procedural map generation) and i need good data to see if i’m within acceptable memory limits.

I would love to know if this is an isolated issue specific to my system, or if others are experiencing this as well.

My system: RTX 3090, 128 GB of RAM, Ryzen 9 (12-core)

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Memory Calculation

Steps to Reproduce

Create an island on blank template

Expected Result

Every stat on spatial profiler should be green since it is a completely blank map

Observed Result

Spatial Profiler showing 7.9GB memory on a completely blank map

Platform(s)

PC

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Additional Notes

This problem seems to be on every map on my system

I have the exact same issues, and it’s making it impossible to finish my map because I have a larger game that needs clear data in order to optimize.

I also started a new blank map, and the spatial profiler is showing an average of 6.8. It’s been between 6.8 and 7 for me consistently. On my larger map is goes above 8 and sometimes above 9.

My system: RTX 4070ti, 32 GB of RAM, Ryzen 9 7900x (12-core)

The status of FORT-1129055 changed to ‘Needs Triage’. We are routing this to the appropriate team for investigation.