Summary
I started up a completely blank map in UEFN (just two player spawners and a few default grid planes) and immediately went way beyond critical memory usage (7.9 GB out of 7.2 GB) when using the spatial profiler.
I had a similar issue with the previous UEFN version, but the problem has only worsened (it used to be only 6.6 GB on a blank map).
Needless to say, this is still a huge issue in UEFN, as it makes the spatial profiler completely unusable for its intended purpose. I’m working on an island that heavily relies on spawning actors and scenegraphs (procedural map generation) and i need good data to see if i’m within acceptable memory limits.
I would love to know if this is an isolated issue specific to my system, or if others are experiencing this as well.
My system: RTX 3090, 128 GB of RAM, Ryzen 9 (12-core)
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Memory Calculation
Steps to Reproduce
Create an island on blank template
Expected Result
Every stat on spatial profiler should be green since it is a completely blank map
Observed Result
Spatial Profiler showing 7.9GB memory on a completely blank map
Platform(s)
PC
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Additional Notes
This problem seems to be on every map on my system




